
UFO 51
Description :
The game is played on a 8x10 battlefield between two castles of warring kingdoms. The play experience is based off of chess with a splash of dice rolling for the excitement factor.
Number of players :
2 Players
Theme :
Medieval warfare between two warring kingdoms, some cultural references include the names of DND classes for classes, assassins and knights as a reference to assassins creed.
Rules :
PVP hero battler on a grid based battleground
Each person starts with a castle with 10 health, 2 Basic and 1 Ranged.
Heroes can have different stats and different costs, the goal is to get your opponent to 0 by sending heroes into the enemy castle to deal damage or kill the opponent's heroes to get points.
Each player gets 1 coin a turn. They can each use the shared store on their own turn to buy more heroes, who will then appear at their castle gate.
Each hero has a certain stat line that correlates to the amount of dice they roll to attack, defend, etc. such as 2 ATK 1 DEF 1 HEA. meaning they roll 2 d6 for attacking, 1d6 for defending and 1 d6 for healing. They also have a health number, and some have abilities, such as extra movement or range.
Each unit has a special movement pattern, similar to chess.
Controller :
WASD-movement
Q-Decline/Beck
Enter-Confirm/Select
Shop and ability bars on the bottom of the screen, taskbar style.
Team Members :
Killian Gage : Game Programmer, Game Designer
Page : https://toxiccanna.itch.io/
Chanakan Rojjanasup : Game Designer, Artist, System Designer
Page : https://smooztime.itch.io/
Xinghua Huo : Main Programmer
Page : https://xinghuah.itch.io/
Dustin Oakley : Support Programmer
Status | In development |
Platforms | HTML5 |
Author | ToxicCanna |
Genre | Strategy |
Made with | Unity |
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