Description :

The game is played on a 8x10 battlefield between two castles of warring kingdoms. The play experience is based off of chess with a splash of dice rolling for the excitement factor.


Number of players :

2 Players


Theme :

Medieval warfare between two warring kingdoms, some cultural references include the names of DND classes for classes, assassins and knights as a reference to assassins creed.

Rules :

PVP hero battler on a grid based battleground

Each person starts with a castle with 10 health, 2 Basic and 1 Ranged.

Heroes can have different stats and different costs, the goal is to get your opponent to 0 by sending heroes into the enemy castle to deal damage or kill the opponent's heroes to get points.

Each player gets 1 coin a turn. They can each use the shared store on their own turn to buy more heroes, who will then appear at their castle gate.

Each hero has a certain stat line that correlates to the amount of dice they roll to attack, defend, etc. such as 2 ATK 1 DEF 1 HEA. meaning they roll 2 d6 for attacking, 1d6 for defending and 1 d6 for healing. They also have a health number, and some have abilities, such as extra movement or range.

Each unit has a special movement pattern, similar to chess.


Controller :

WASD-movement

Q-Decline/Beck

Enter-Confirm/Select

Shop and ability bars on the bottom of the screen, taskbar style.


Team Members :

Killian Gage : Game Programmer, Game Designer

Page : https://toxiccanna.itch.io/

Chanakan Rojjanasup : Game Designer, Artist, System Designer

Page : https://smooztime.itch.io/

Xinghua Huo : Main Programmer

Page : https://xinghuah.itch.io/

Dustin Oakley : Support Programmer

Page : https://mystical-ace.itch.io/

Download

Download
UFO51_Build.zip 37 MB

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